future outcome
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- North America > United States > Massachusetts > Suffolk County > Boston (0.04)
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This Robot Dog Has an AI Brain and Taught Itself to Walk in Just an Hour
Ever seen a baby gazelle learn to walk? A fawn, which is basically a mammalian daddy longlegs, scrambles to its feet, falls, stands, and falls again. Eventually, it stands long enough to flail its toothpick-like legs into a series of near falls…ahem, steps. Amazingly, a few minutes after this endearing display, the fawn is hopping around like an old pro. Well, now we have a robot version of this classic Serengeti scene.
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Regression Analysis Is Exceedingly Difficult: How to Master It Without Coding
Regression analysis is a technique that can be used to [10] predict future outcomes of use cases. In machine learning, regression analysis is particularly useful when training models on large data sets. To achieve measurable outputs, we use historical data for prediction. Regression analysis is a complex technique, and there are many ways to perform it. Here, I will go over the basics of regression analysis using a simple example.
- Research Report > New Finding (1.00)
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Test Machine Learning Programs -- Part 1: What is Machine Learning?
Machine learning has become an essential part of contemporary software development and it often feels like another big buzzword. What are the challenges and common pitfalls? In this series of articles, I will go through the main strategies to test a program that contains some machine learning components. This first installment of the series is meant to introduce machine learning to the testing engineers/automation developers/performance engineers/ DevOps engineers, and then in the subsequent articles, I will tackle testing efforts on different levels. The best way to explain what machine learning is is to contrast it with classical computing -- AKA operative computing.
What is Artificial Intelligence? -- Suffixtree
Artificial Intelligence (AI) is the field of computer science dedicated to solving cognitive problems commonly associated with human intelligence, such as learning, problem solving, and pattern recognition. Artificial Intelligence, often abbreviated as "AI", may connote robotics or futuristic scenes, AI goes well beyond the automatons of science fiction, into the non-fiction of modern day advanced computer science. Professor Pedro Domingos, a prominent researcher in this field, describes "five tribes" of machine learning, comprised of symbolists, with origins in logic and philosophy; connectionists, stemming from neuroscience; evolutionaries, relating to evolutionary biology; Bayesians, engaged with statistics and probability; and analogizers with origins in psychology. Recently, advances in the efficiency of statistical computation have led to Bayesians being successful at furthering the field in a number of areas, under the name "machine learning". Similarly, advances in network computation have led to connectionists furthering a subfield under the name "deep learning".
Plan2Explore: active model-building for self-supervised visual reinforcement learning
To operate successfully in unstructured open-world environments, autonomous intelligent agents need to solve many different tasks and learn new tasks quickly. Reinforcement learning has enabled artificial agents to solve complex tasks both in simulation and real world. However, it requires collecting large amounts of experience in the environment, and the agent learns only that particular task, much like a student memorizing a lecture without understanding. Self-supervised reinforcement learning has emerged as an alternative, where the agent only follows an intrinsic objective that is independent of any individual task, analogously to unsupervised representation learning. After experimenting with the environment without supervision, the agent builds an understanding of the environment, which enables it to adapt to specific downstream tasks more efficiently.
Plan2Explore: Active model-building for self-supervised visual reinforcement learning
To operate successfully in unstructured open-world environments, autonomous intelligent agents need to solve many different tasks and learn new tasks quickly. Reinforcement learning has enabled artificial agents to solve complex tasks both in simulation and real-world. However, it requires collecting large amounts of experience in the environment for each individual task. Self-supervised reinforcement learning has emerged as an alternative, where the agent only follows an intrinsic objective that is independent of any individual task, analogously to unsupervised representation learning. After acquiring general and reusable knowledge about the environment through self-supervision, the agent can adapt to specific downstream tasks more efficiently.
Temporal Phenotyping using Deep Predictive Clustering of Disease Progression
Lee, Changhee, van der Schaar, Mihaela
Due to the wider availability of modern electronic health records, patient care data is often being stored in the form of time-series. Clustering such time-series data is crucial for patient phenotyping, anticipating patients' prognoses by identifying "similar" patients, and designing treatment guidelines that are tailored to homogeneous patient subgroups. In this paper, we develop a deep learning approach for clustering time-series data, where each cluster comprises patients who share similar future outcomes of interest (e.g., adverse events, the onset of comorbidities). To encourage each cluster to have homogeneous future outcomes, the clustering is carried out by learning discrete representations that best describe the future outcome distribution based on novel loss functions. Experiments on two real-world datasets show that our model achieves superior clustering performance over state-of-the-art benchmarks and identifies meaningful clusters that can be translated into actionable information for clinical decision-making.
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Learning From Strategic Agents: Accuracy, Improvement, and Causality
Shavit, Yonadav, Edelman, Benjamin, Axelrod, Brian
In many predictive decision-making scenarios, such as credit scoring and academic testing, a decision-maker must construct a model (predicting some outcome) that accounts for agents' incentives to "game" their features in order to receive better decisions. Whereas the strategic classification literature generally assumes that agents' outcomes are not causally dependent on their features (and thus strategic behavior is a form of lying), we join concurrent work in modeling agents' outcomes as a function of their changeable attributes. Our formulation is the first to incorporate a crucial phenomenon: when agents act to change observable features, they may as a side effect perturb hidden features that causally affect their true outcomes. We consider three distinct desiderata for a decision-maker's model: accurately predicting agents' post-gaming outcomes (accuracy), incentivizing agents to improve these outcomes (improvement), and, in the linear setting, estimating the visible coefficients of the true causal model (causal precision). As our main contribution, we provide the first algorithms for learning accuracy-optimizing, improvement-optimizing, and causal-precision-optimizing linear regression models directly from data, without prior knowledge of agents' possible actions. These algorithms circumvent the hardness result of Miller et al. (2019) by allowing the decision maker to observe agents' responses to a sequence of decision rules, in effect inducing agents to perform causal interventions for free.
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